Sometimes it’s fun to be on the ground floor of something big.
That’s how I felt while attending the first Neurogaming conference created by Zack Lynch, where over 300 diverse professionals from 5 continents gathered at the Yetizen Innovation Lab. The quirky room was abuzz with an eclectic mix of conversations coming from academics, gaming professionals, neuroscientists, healthcare providers, educators, defense experts, sport scientists and others all hoping to apply neurogaming to their work.
What is neurogaming?
Zack Lynch, defined neurogaming as “where the mind and body meet to play games.”
Given my recent research into cognitive games and fitness, the most intriguing aspects of this new technology to me, are the therapeutic possibilities. Can enhanced biofeedback and neurofeedback improve A.D.D. and other conditions without the use of drugs? Stay tuned for my upcoming research.
Other discussions about designing for engagement, BJ Fogg’s behavior change model, intrinsic versus extrinsic rewards, made me feel right at home, as I am preparing for my Games for Health presentation on “What’s Working in Mobile Social Games and Analytics.“
I have been thinking about how the technology will deepen the immersive experience and wondering when patients sharing their stories will become mainstream in healthcare. Use of the Oculus Rift may improve the immersive experience in psychology.
Right now, there are trials using Oculus Rift prototypes which have shown significant improvement in PTSD patients and in overcoming phobias.
What other aspects of behavioral health can be improved with neurogaming technology like Oculus Rift?
In the bigger picture, what does neurogaming mean for the emerging digital health ecosystem?